PERFORMANCE of a DESIGN EMPLOYEE

Post 555  by Gautam Shah

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Design organizations need people of many different talents, but usually just for the duration of a project. Design organizations employ people with only requisite talent. Larger design organizations have some capacity to reassign and keep engaged the talent, but smaller organizations, go for ‘hire and fire’ policy. Design organizations, like other business entities, relate the performance of an employee to the profitability. For Design organizations human resources are very important assets, unlike in manufacturing units where productivity of machines and the raw material costs have greater significance.

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The employee perceives own performance in terms of compensation, personal fulfillment, future promotion and skill gain. When an employee has a chance to any of these, the person is well motivated. But an Employer sees performance as a tool for immediate profit to be gained at a specific cost. The organization, even after a person is employed continuously reassess the performance and relevance. The assessment relies on capacity of the individual to handle new roles with increased responsibilities. Performance can be conditioned as the enhanced capacity to deal with more complex or new problems, share of responsibility, greater authority, etc.

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image attribution >Sladen at en. wikipedia

During employment performance of a person is considered on many factors such as individual ability, personality traits, input effort, sincerity, perception of the role, motivating factors for seeking the current position, etc. An employee can be motivated for gain, comfort, increased learning, or even enhanced motivation.

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Θ Designers under the age of 30, have few positive operants in their favour, like: highest mobility -capacity to settle at any geographical location, work under the most difficult of conditions, and highest learning abilities. These qualities are very appreciated by employers, and so desire to hire people either as a complete fresher or less than 30 years of age (i.e. with 5/6 years of experience).

Θ A person before the age of 35 must gain the varied experiences and find the best employment in a larger organization, look for a participatory role in mid or smaller size organization. Alternatively this is the right time to plan own professional practice (self employment).

Θ Design professionals, by the age of 35 years begin to mature with sufficient work experience, personal contacts, and specialized knowledge. But they also begin to have Negative operants like: reduced learning capability, lesser reorientation faculties, less motivation, less migration and reestablishment willingness.

Θ Design professionals have last opportunity, before the age of 45 years, for seeking fresh employment. It is now the last opportunity to convert all accumulated abstract gains of the past (experience, expertise, know-how) into promotion or other materialistic forms.

Θ The chances of re-employment taper of drastically beyond the age of 45 years. Only way a designer can hope to shift the position is by joining another organization as partner, senior associate, consultant or a free-lancer. Such opportunities are very few, and would demand persons with outstanding competence and capacity to contribute.

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The employer terminates the services of an employee when the person becomes irrelevant for a role for behavioural or technical reasons. Employees in spite of the experience are not able to cope up with emerging technologies, or are unable to reset with changed office work culture. Employees become lethargic with advancing age, show unacceptable social behaviour and resist shifting to a new location.

Performance is not any absolute index but a contextual evaluation. The circumstantial conditions are, the employer as a human being, ever-changing needs of the organization, work culture at the place of employment and the optional talents available. The other set of contextual conditions are, the employee’s age, learning capacity, chances of promotion and compensation and optional opportunities for re-employment.

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Wikipedia image by Creaviva

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