Post 529 –by Gautam Shah
Craft has been considered an activity involving skills of making things by hand. The use of hand and the output product have been collectively called the handiwork. Where the products reflect the creative crafting, it is called a handicraft. have existed from very ancient The process of doing things by hand has THREE essential facets, One: converting the raw material, and Two: processing (crafting) it into a product. Three: Redefining tools for the material, product to be designed and experience through the process. Such distinctive identifications, perhaps in terms of persons handling it,times, One person’s product was another inspiration to intervene and innovate. The material producer and the object manufacturer, both used their hand-skills and experience for making things. With experience not only the materials but resultant products continued to evolve. The handicraft has been synonymous with an effort where the material and forming processes offer a seamless sense of creativity. This perception, over the years has grown stronger. And the Craft has been considered an activity involving skills of making things by hand. Purists have felt that craft cannot be but by hand.
Since ancient times the crafts person could not afford to spend time and resources to scout materials and further process it. This created a situation of mutual dependencies as well as a sense of value. Metal ores and other minerals need to be searched, collected, refined and sintered or smelted. Similarly stones require mining, dressing and transportation before could be used for construction. Fibers like cotton, hemp or linen, all need several different grades of processing, spinning before could be used for fabric-crafts. Material procuring and processing allowed production of raw materials that are used for different crafts. There were several layers of material processes, and each handled by different set of people in different regions. There was a time the material producer and the user or the craft’s people were directly linked, but soon the traders became the agents.
The raw material processing is production, and was not qualified as craft work. Historically material processing was ‘hand-work’, but the output products though innovative as a range, was not necessarily creative at individual level. Craft has had many different interpretations over the ages and in instances across societies and cultures. A crafted item ends with the user or the connoisseur. This link remained very strong for several centuries, but somewhere the craftsmen began to rely on traders to market the craft-products. There were yet many ‘living-crafts’ that were useful as part of living, but not a deliverable product. These were life-style things that were important as the process of creation, such as the craft of building dwellings, public structures, farming cooking, building, painting, etc. Here the hand-skills of the creator, improvisations and deliverance were important.
Crafts gained a sharper meaning with emergence of Guilds in medieval period. The guilds were formed to protect the tradition where the craftsmen designed, executed and traded the work. Guilds were able to do this by suppressing internal competition, but more by focus sing on their regional exclusivity. The regional exclusivity of a guild gave rise to folk-craft of the place. A folk-craft had TWO strong characteristics, exclusive access to processed raw materials, and restricted training of skills within the family or clan through ‘close-door’ apprenticeship. Raw materials were supplied by traders across regions, but the secondary processing was local, in terms of the tools, techniques and materials used. This was ardently supported by local crafts-people, through their clan or guild.
During medieval period the consumers or the connoisseurs also knew the value of exclusivity of the crafted product. The monetary value and pride for the local but exclusive items were immense. Crafts became branded with regions, cities or towns of origin, as much as with the identity of the crafts person and craft centre. The connoisseurs also established their production units. The production was designed for single commission for a specific user, or sometimes in batches with minor variations. The creations were ‘craft-products’ because it involved use of individual skills, had scope of improvisation and it did not use many “automated” processes.
In modern times we have access to many automated tools and equipment to do things far more efficiently and creatively. These facilities are used in two distinct ways. In pre-industrial age the use was in batch processing. Each batch and tasks within it, were amenable to innovations. During industrial age and thereafter, continuous or on-line production set-ups emerged. These arrangements required jigs, dies and other fixed facilities with specific tooling. The continuous productions allow very minor changes or improvisations in production style. These were than not considered craft items. Such dialogues were occurring mainly due to the Arts and Crafts movement of the times. It was perceived that an industrial product or use of machines to format it, dilutes the essence of craft.